
So long as there isn't a boss creature nearby, Creeping Fear will always have a chance show themselves. The Creeping Fear is a boss that only shows themselves if a player's sanity is 0%. Players with 21% Sanity or more are given 25% of the sanity gain of the killed Shadow Creature.Players with 20% Sanity or less are given 50% of the sanity gain of the killed Shadow Creature.The killer receives all of the Sanity the Shadow Creature provides on death.If a player kills a Shadow Creature, nearby players are given sanity in addition to the killer.Reduced Shadow Creature loot to 1 Nightmare fuel originally 1 Nightmare Fuel + 50% chance of 1 Nightmare Fuel.If the player becomes insane again, the Shadow Creatures will regain aggression and any lost health from the previous encounter will persist. If the player becomes sane while fighting, Shadow Creatures will not despawn.The Shadow Creature limit has been increased to 4 from 3.

Shadow Creatures turn aggressive when players reach 20% sanity or lower originally 15%.Shadow Creatures will begin to spawn when the player's Sanity drops below 82.5%.Shadow Creatures have been reworked in the Uncompromising Mode and new ones have been introduced.Īdditionally, some overall mechanics related to Shadow Creatures were changed:
